V1 Changelog


EoPR v1

- WARNINGS.

    1. DO NOT IGNORE WARNINGS GIVEN IN THIS CHANGELOG OR IN THE GAME ITSELF.

    2. DO NOT BUILD A BASE CLOSER THAN 1-2 NODES FROM ANOTHER BASE.

    3. I WON'T BE HELD ACCOUNTABLE IF YOU IGNORE THEM AND MESS UP YOUR SAVE.

    4. IF YOU MESS UP YOUR SAVE, SPECIFICALLY WITH THE NEW QUEST MECHANICS I WON'T BE ABLE TO FIX YOUR SAVE, THOSE MECHANICS ARE TOO TIGHTLY CONNECTED.

    5. DO NOT START THE STORYLINE ( Adierian's Revelations ) IF YOU DON'T WANT TO RISK LOSING YOUR RESOURCES/MODULES.

    7. A LOT OF QUESTS' INNER WORKINGS ARE BASED ON NEW_STAR_EXPLORED QUEST TRIGGER, DO NOT EXPECT JUMPING AROUND 2 NODES TO WORK MUCH.

    8. AFTER BUILDING APOCALYPSE SLAVE PLANTATION(S) DO NOT CANCEL THE QUEST(S) FOR ANY REASON.

    9. WHEN ESTABLISHING ROUTE WORLDS, PICK NODES AT LEAST ONE NODE AWAY FROM EACH OTHER FOR DIFFERENT WORLDS.

- Side Notes.
    : People seem to forget, but End Of Paradox (Reloaded) is possibly the most difficult mod, it was planned so from the start, so if you are inexperienced or not inclined to go through difficulties, do not play this mod.
    : The link to the mod file will be posted in a week or more, I am posting this changelog so that people can read and take in the information.
    : People tend to skip through large changelogs. This update is a re-release of sorts for EoP. Saves will be reset.
    : Comissions are closed, no more factions from outside modders will be accepted, next updates will focus on improving already existing content.
    : With this update EoP shifts away from the "modpack" idea, this is done for quality purposes.
    : Adierian's Revelations storyline has 5 acts, and those acts have smaller acts, whenever a new Base is unlocked ( New Dawn like bases ) please start the next story missions from that base to match the intended gameplay. This also applies to the second storyline: "The Cardinal Revolt".

- Some additional changes may be done before release.

- Added a new armor set to Nanites.

- Added major balance changes.
    : Reason is the removal of Healbug and the changes of Repair Rays and Leeching weapons.

- Added a slightly weaker version of the Aymeric frontal shield to the DeadCore technology tree.
    : Incompatible with titans.

- Added a small chance to get HAMT Mk2 from the Enigma common challenge.

- Added Kidhiri early game faction.

- Added Manjestra early game faction.

- Added Fuzaen mid-game faction.

- Added expansions to the DeadCore Technology Tree.

- Added minor expansions to the Contingency Technology Tree.

- Added large expansion to the Satanic Cult ( Mortem Sacerdotes ) Technology Tree.

- Added icons for Korgar ships.

- Added icons for Mekror ships.

- Added icons for Arkys ships.

- Added a new set of armor to DeadCore.

- Added 2 types of Cloaking device to Apocalypse.

- Added a system for counting the time played in the starmap.

- Added "Adierian's Revelations" the Chapter 3 prologue storyline ( Chapter 2.5 ).
    : This storyline takes place 22 years after Exodus, exploring Apocalypse and the events that take place after chapter 1 & 2 but before Chapter 3 or The Cardinal Revolt.
    : Available at the temporary base for those who completed Chapter 1 and Chapter 2 ( The Core storyline ). To start you will need several Gregory's Blessings.
    : The storyline includes 5 acts and 5 boss fights.
    : The storyline is very difficult, most if not all of the storyline and the mechanics that come with it are constrained to above 400 LY.
    : All the new quest mechanics will be activated after you start the storyline ( they will be unlocked after a certain point in the story, some mechanics earlier, some later ).
    : If you are not ready to risk losing a lot of your cargo, and face brutal enemies, I recommend not starting this storyline. I will not give you your content back.
    : While this storyline allows for different approaches in certain quests, some decisions can lead to more lore being revealed or loot given, some to less, think before making a decision, you might loose out on something.

- Added "The Cardinal Revolt" the second Chapter 3 prologue storyline.
    : This storyline takes place 24 years after Exodus, exploring internal Apocalypse disputes and ancient DeadCore events.
    : Available at The Vengeful Eye base for those who completed Adierian's Revelations.
    : The storyline is more lore and dialog centered, giving a rest from Adierian's Revelations hardcore battles, but the storyline is still quite difficult.
    : This storyline also introduces Strategy MechaniCs ( See Below ).

- Added Beleth Mk2.
    : Obtainable in a special base in the new storyline.
    : The old deprecated version was removed.

- Added A Timing System/Mechanic.
    : This system/mechanic is active from game start.
    : Has two purposes, first counts how many hours & minutes you have played ( unfortunately only in the galaxy map ).
    : Second, is used in other mechanics like Strategy Mechanics ( See Below ) for time based quests and elements.

- Added Route Mechanics.
    : The option to create a small faction territory sized empire of your choice.
    : You can pick one from two possible routes.
    : The Crisis route, for those who want to spread evil and malice.
    : The Church Of Ethan route, for those who want to spread the holy word of god.
    : Each route has its theme, its benefits, unique items, and 6 route unique weapons.
    : Available after the mission "The Patron Sector" at the beginning of Act IV of the "Adierian's Revelations" storyline.

- Added at least 11 new currencies.
    : And many more, all obtainable after a certain point in the first new storyline.

- Added a karma system which goes into play after starting the new storyline.
    : The karma system is widely used in the new quest mechanics, if you don't take it seriously you will regret it.
   : This system includes brutal punishments if not treated seriously.

- Added Army & planet invasion mechanics.
    : This mechanic allows for the accumulation of an army, that is used in both inside the storyline and in encounterable quests and or in other mechanics.
    : An army comes at the cost of maintenance, if your army is ill kept its efficiency will be halved, and negative siege points will be added.
    : This mechanic includes 4 custom skills for you to gain.
    : Encounterable worlds for you to siege are available after the mission "Brace For Impact IV".

- Added Strategy Mechanics.
    : This mechanic is similiar to the Army Mechanics in its idea, but is vastly different. This mechanic is based on heavy planetary sieges with special units.
    : The mechanic represents a turn based JRPG style battle system for planetary sieges
    : This mechanic includes 5 custom skills for you to gain.
    : Encounterable worlds for you to siege are available after completing The Cardinal Revolt storyline.

- Added Encounterable strategy mechancis battles.
    : Available above 400ly after finishing the "Cardinal Revolt" storyline.

- Added a Bank system.
    : Allows for the exchange of modules and resources for special bank tickets, which can be returned to get the resources back or kept to eventually gain interest.
    : Available at The Warm Hearth base at the end of Act II after completing mission "When I Close My Eyes" of Adierian's Revelations.
    : After the completion of mission "When I Close My Eyes" encounterable-raidable banks will also start to appear. Encounterable banks if raided successfully can give non-interest tickets that can be exchange for resources, in exchange for some bad karma.
    : Also allows to store Army Mechanics' soldier divisions after completing the mission "When I Close My Eyes".

- Added different types of random quests.
    : These serve as an addition to the new quest mechanics; To enrich the world and make it feel more alive.

- Added infinite buildable New Dawn like starbases.
    : A token to construct these can be obtained by completing Ethan and "Enigma Mine Hell" challenges, as well as by playing the new storyline.
    : Three types of buildable starbases are added. Those are the Market, Challenge and Miscellanea starbases.
    : Each type of starbase has 3 ranks and its own purpose.

- Added a unique repeatable Expedition.
    : Available from the middle of Adierian's Revelations stroyline.

- Added a Credits-Stars trade shop.
    : Options to exchange different amounts of credits to stars. 1 star = 25k Credits.
    : Available in both New Dawn and at the DeadCore-Contingency Trade Station. For New Dawn it is inside the Inter-Federational Market ( Page II ).

- Added QuadCore.
    : It is the strongest faction EOP will ever have; Is it possible to beat it? I don't know, that is the idea of it. Faction territory is locked until the new storyline is completed, appears at 1k+ ly.

- Reworked Alpha Projector.

- Reworked Apocalypse Technology Tree.
    : Less grind, several new additions.

- Reworked DeadLock-II, it is now called Admetos.

- Reworked all possible control buttons' sprites.

- Fixed an incorrect Demogorgon barrel.

- Fixed Gorgon barrels.

- Fixed typos.

- Fixed "MeteorBlitzkrieg Preparations" mission requirements' text. It now shows the correct amount of resources needed.

- Fixed the unique smuggler beacon quest.

- Fixed Summit broadside barrel turrets.
    : They are now visible.

- Renamed Apocalypse "Irritum" dronebays into "Kamikaze" to better signal their drones' purpose.

- Renamed Satanic Cult to Mortem Sacerdotes.

- Renamed Maga to Impetum.

- Renamed Witch to Irascibilem.

- Renamed Satanist to Tormentis.

- Renamed Priestess to Blasphema.

- Renamed Mephistopholes MK2 to Superbia.

- Renamed the "Cultist" character to "Death Priest".

- Renamed Miniature Matter Reconstructor to "Charged Miniature Matter Reconstructor".
    : This is since a weaker version of it was added.

- Changed Decayed Queen weight.
    : From -0.4 to -0.5 base weight.

- Changed Small Matter Reconstructor.
    : It now comes with additional parameters.

- Changed Beta.
    : Its Gravity and Anti Gravity generators can now be taken out and placed back for customization.
    : Full setup Beta also features -101% rate of fire ( no cooldown for weapons ).

- Changed Electro faction's color to a more darker one.
    : This is to differentiate from the Zumbalari faction.

- Changed the chance of all the ships to spawn in the New Dawn ship store rank 3 to 100%.

- Changed some old quest dialogs for the better.
    : The dialogs changes are minor.

- Changed Aerospike Drive XL and Alternative Aerospike Drive XL layouts to no longer take 2 extra slots.

- Changed the New Dawn "Special Reward" button text to "End Chapter 2" to better signal its purpose.

- Changed Ethan lower form challenge.
    : Now it has only 3 Ethan ships, but the builds are even stronger.

- Changed Dominion and Terrans ship builds.

- Changed certain AI builds.

- Changed Mothership ( Vanilla Event Horizon ) ship faction.
    : It now belongs to the Free Stars faction.

- Changed Fortification module activation type.
    : It is now Mixed, both auto and manual.

- Changed Satanic Cult ( Mortem Sacerdotes ) faction spawn distance.
    : Now it is 450 LY.

- Changed Apocalypse faction spawn distance.
    : Now it is 370 LY.

- Changed Damage, Reload and Range boosters' faction.
    : Now they belong to Fuzaen.

- Changed  Repair Rays and Leeching weapons.
    : Repair rays no longer are continious, they are charged, with energy cost and repair buffed several times.
    : Leeching weapons are also now charged, with energy consumption and repair/leech and range buffed several times.
    : Leeching weapons were moved to Advanced Ammunition.

- Changed Unique Death Ray damage type to Energy.
    : Also buffed its life time and moved it to DeadCore technology tree.

- Changed Large, Medium and Small Compact Armor statistics.
    : 20% less resistances to all types and + 20% ( 20% of former resistance amount ) more hit points.

- Changed Naepsaed Energy Consumption to 10.
    : 16 -> 10.

- Changed Mephistopholes Resists.
    : Energy 35%, Kinetic 40%, Heat 75%.

- Changed Beleth Resists.
    : Energy 35%, Kinetic 40%, Heat 75%.

- Changed Eerie Resists.
    : Energy 20%, Kinetic 30%, Heat 70%.

- Changed Dantalion Resists.
    : Energy 30%, Kinetic 30%, Heat 70%.

- Changed Gorgon Resists.
    : Energy 50%, Kinetic 60%, Heat 75%.

- Changed Demogorgon Resists.
    : Energy 60%, Kinetic 70%, Heat 85%.

- Changed Maga ( Impetum ) Resists.
    : Energy 75%, Kinetic 55%, Heat 75%.

- Changed Mephistopholes Mk2 ( Superbia ) Resists.
    : Energy 66%, Kinetic 66%, Heat 66%.

- Changed Priestess ( Blasphema ) Resists.
    : Energy 75%, Kinetic 60%, Heat 70%.

- Changed Priesthood Of Mendes Resists.
    : Energy 80%, Kinetic 55%, Heat 75%.

- Changed Satanist ( Tormentis ) Resists.
    : Energy 80%, Kinetic 66%, Heat 75%.

- Changed Witch ( Irascibilem ) Resists.
    : Energy 70%, Kinetic 65%, Heat 70%.

- Changed Aymeric Resists.
    : Energy 80%, Kinetic 80%, Heat 80%.

- Changed Nicolas Resists.
    : Energy 80%, Kinetic 80%, Heat 80%.

- Changed Antoine Resists.
    : Energy 80%, Kinetic 80%, Heat 80%.

- Changed Fabien Resists.
    : Energy 80%, Kinetic 80%, Heat 80%.

- Changed Arnaud Resists.
    : Energy 80%, Kinetic 80%, Heat 80%.

- Changed Summit Resists.
    : Energy 80%, Kinetic 55%, Heat 50%.

- Changed Beta Resists.
    : Energy 60%, Kinetic 60%, Heat 60%.

- Changed Carinae Resists.
    : Energy 80%, Kinetic 80%, Heat 80%.

- Changed Clement Resists.
    : Energy 80%, Kinetic 80%, Heat 80%.

- Changed Crescent Resists.
    : Energy 80%, Kinetic 80%, Heat 80%.

- Changed DeadLock Resists.
    : Energy 92%, Kinetic 92%, Heat 92%.

- Changed Orionis Resists.
    : Energy 80%, Kinetic 80%, Heat 80%.

- Changed DeadLock-II ( Admetos ) Resists.
    : Energy 55%, Kinetic 95%, Heat 85%.

- Changed Decayed Queen Resists.
    : Energy 33%, Kinetic 33%, Heat 33%.

- Removed Healbug.
    : Healbug is no longer a concept in EoP(R). You can no longer exploit and use it.
    : This stems from the Repair Ray, major balancing and Leeching weapons' changes.

- Removed Alien Infection
    : Removed Ignotoniants.
    : Removed A.X.I.S.
    : Removed Aliens.
    : Removed Corporation.
    : Removed Marauders.
    : Removed Umbra.
    : Removed Pharmakon.
    : Only Pharmakon weapons and Energy Retainers remain, those can be found in a rare, beacon smuggler quest above 300 LY.

- Removed Noodle's Armada faction.
    : Some content was moved to a different faction.

- Removed Johny's Balls faction.
    : Some content was moved to a different faction.

- Removed Jonhy's Fury faction.

- Removed the auto versions of Railguns, Pulse cannons and Neutron blasters.

- Removed the Firework cannon and santa dronebays.

- Removed Fuel.
    : Now it is infinite.

- Removed white outlines from ship sprites and icons where possible.

- Removed drone capturing effects from enemies, mid-Late+ game factions no longer use drone capturing weapons.

- Removed DeadCore EMP Stalker Missiles.
    : No longer obtainable in the Technology Tree.

- Removed Triple Veteran Contingency builds.

- Removed all Bio Mines from Contingency builds.

- Since the balance is nothing like before, this section may be misleading.

- Buffed Spark Of Power.

- Buffed Spark Of Defence.

- Buffed Decayed Queen layout.

- Buffed Shipyard layout.

- Buffed Camila boss fight Zeus build.

- Buffed Medium Rainbow armor.
    : From 200 to 240 armor points.

- Buffed Summit layout.

- Buffed Void Bolter.

- Buffed Void Bolter Missile Launcher.

- Buffed GPML.

- Buffed A-DMZ.

- Buffed Corruption Beam Mk2.

- Buffed Dimensional Distorter II.
    : It also does not deal self-damage now.

- Buffed EMP Stalker Missile Launcher.

- Buffed Apocalypse frigate-battleship layouts and resists.

- Buffed Contingency frigate-battleship layouts and resists.

- Buffed Satanic Cult frigate-battleship layouts and resists.

- Buffed DeadCore frigate-battleship layouts and resists.

- Buffed Aegwyrt.
    : From 75 to 40 Energy Consumption.
    : From 40 to 60 AOE.

- Buffed Swol AOE.
    : 15 -> 30.

- Buffed Spatial Disruptor.
    : Now only 5 Energy Consumption.

- Buffed Yamato Gun.

- Buffed Meta Void Armor.

- Buffed Rapid Neon Quantum Torpedo.

- Buffed Augmented Void Disruptor

- Buffed Fission Sniper.

- Since the balance is nothing like before, this section may also be misleading.

- Nerfed Decayed Queen barrels.
    : From 360 to 180 targeting.

- Nerfed Element-23 Crystallizator.

- Nerfed Reflecting Laser.
    : From 15 to 7.5 damage.
    : From 25 to 150 Energy Consumption.

- Nerfed the Colossus Gravity Generator.

- Nerfed Contingapocalypse challenge credits amount given.

- Nerfed Mothership energy resistance.
    : 95% -> 90%.

- Nerfed Fission Sniper energy consumption.
    : From 115 to 90.

- Nerfed Cloaking System life time.
    : From 60 to 8.

- Nerfed Large, Medium and Small Living Armor.
    : Small now has 6 Repair Rate.
    : Medium now has 26 Repair Rate.
    : Large now has 60 Repair Rate.

- Nerfed the Tactical Amplifier.
    : From 100% to 150% Energy Cost.
    : It was also moved to the Nanites technology tree.

- Nerfed Wave Structurizer Spawner damage.
    : From 750 to 500.

- Nerfed Shifting Device warp distance.

- Nerfed Armor Repair Cooldown of ships.
    : From 1 to 2.

- Nerfed Apocalypse Void Bolter dronebays.
    : Only one Void Bolter instead of two.

- Nerfed several Apocalypse Technology Tree costs.

- Nerfed several Scrapyard Border Forces Technology Tree costs.

- Nerfed slightly the Apocalypse Corruptor Missiles.
    : Also they are no longer piercing.

- Increased the chance to find the required ship in the mission "In The Shadows".
    : From 0.2 -> 0.6 weight.

- Increased Power Cube convoy spawn chance during the mission "Meteor Blitzkrieg Preparations".
    : From 0.1 -> 0.3 weight.

- Improved Apocalypse faction Performance.

- Improved Satanic Cult ( Mortem Sacerdotes ) faction Performance.

- Improved Contingency faction Performance.

- Improved DeadCore faction Performance.

- Improved many sprites.
    : For characters.
    : Modules/Items.

- Bugfixes.
    : And many other minor and not changes.

Comments

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(+1)

Wow love it. Thank you for still making these mods. I should make a series for the new storylines on youtube.

That would be kinda interesting? Tho spoilers?

(+1)

I've been keeping an eye out for this new mod since the new changes were released, but how do I get and start playing this mod? Thanks的

(1 edit)

For it is written "The link to the mod file will be posted in a week or more, I am posting this changelog so that people can read and take in the information." Changelog, verse: 23:25-27.

(+1)

marvelous! By the way, I want to say to you author, thank you for still making these mods, I can't wait to start playing as soon as possible!